Wednesday, May 23, 2007
Writing for Animation, Comics, and Games
Writing for Animation, Comics, and Games
By Christy Marx
* Publisher: Focal Press
* Number Of Pages: 248
* Publication Date: 2006-10-25
* Sales Rank: 449361
* ISBN / ASIN: 0240805828
* EAN: 9780240805825
* Binding: Paperback
* Manufacturer: Focal Press
* Studio: Focal Press Book Description:
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
* Career rules of-the-road for comics, computer games, and animation...from an insider's perspective
* Written for beginners and professionals alike
* Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings
Thursday, May 17, 2007
3DS Max Lighting
3DS Max Lighting
By Nicholas Boughen
* Publisher: Wordware Publishing, Inc.
* Number Of Pages: 950
* Publication Date: 2005-01-25
* Sales Rank: 587977
* ISBN / ASIN: 155622401X
* EAN: 9781556224010
* Binding: Paperback
* Manufacturer: Wordware Publishing, Inc.
* Studio: Wordware Publishing, Inc.
* Average Rating: 3.5
* Total Reviews: 6
Book Description:
This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.
3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)
3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)
By Carol MacGillivray, Anthony Head,
* Publisher: Focal Press
* Number Of Pages: 328
* Publication Date: 2004-11-30
* Sales Rank: 623110
* ISBN / ASIN: 0240519108
* EAN: 9780240519104
* Binding: Paperback
* Manufacturer: Focal Press
* Studio: Focal Press Book Description:
Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.
Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.
Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.
Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.
For extra tips, information and help visit www.3dfortheweb.info
* Learn how to successfully translate your 3D work to the web without the need for code
* Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book
* Use the tutorials on the free CD to practice your skills and stay ahead of the rest
Thinking Animation: Bridging the Gap Between 2D and CG
Thinking Animation: Bridging the Gap Between 2D and CG
By Angie Jones, Jamie Oliff,
* Publisher: Course Technology PTR
* Number Of Pages: 368
* Publication Date: 2006-06-16
* Sales Rank: 44324
* ISBN / ASIN: 1598632604
* EAN: 9781598632606
* Binding: Paperback
* Manufacturer: Course Technology PTR
* Studio: Course Technology PTR Book Description:
Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.
Monday, May 14, 2007
DirectX 3D Graphics Programming Bible
DirectX 3D Graphics Programming Bible
By Julio Sanchez, Maria P. Canton,
* Publisher: Hungry Minds
* Number Of Pages: 780
* Publication Date: 2000-04
* Sales Rank: 861055
* ISBN / ASIN: 0764546333
* EAN: 0785555021105
* Binding: Paperback
* Manufacturer: Hungry Minds
* Studio: Hungry Minds
Book Description:
Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.
Thursday, May 3, 2007
Maya Professional Tips and Techniques
- Publisher: Sybex
- Number Of Pages: 221
- Publication Date: 2007-03-06
- Sales Rank: 19893
- ISBN / ASIN: 0470107405
- EAN: 9780470107409
- Binding: Paperback
- Manufacturer: Sybex
- Book Description:
Get More Out of Maya in Less Time
Work better and faster in Maya with the quick-hit tips and techniques in this practical book. Designed for busy Maya users, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You'll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more-while useful, full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.
- Create simple to complex MEL windows
- Master NURBS modeling tricks
- Clean up imported polygons
- Animate realistic camera moves
- Build easy leg and spine controllers
- Combine simple textures for complex results
- Apply naturalistic and HDR lighting techniques
- Import ZBrush displacement and normal maps
- Prep your animation for video or 35mm film
The enclosed CD contains bonus content including valuable Maya demo software, scene files, and texture bitmaps to match many techniques in the book.
Build a polygon head by extruding edges.
Import normal maps from ZBrush to obtain more accurate render detail over bump maps.
http://rapidshare.com/files/28524007/0470107405.zip Download Page >>>>>
Tuesday, May 1, 2007
The Game Animator's Guide to Maya 2006-07
Publisher: Sybex
Number Of Pages: 243
Publication Date: 2006-07-05
Sales Rank: 152520
ISBN / ASIN: 0470038578
EAN: 9780470038574
Binding: Paperback
Manufacturer: Sybex
Book Description:
The Ultimate Resource for Professional Game AnimatorsGame animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more
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Friday, April 20, 2007
Break Into The Game Industry: How to Get A Job Making Video Games
Publisher: McGraw-Hill Osborne Media
Number Of Pages: 352
Publication Date: 2003-05-19
Sales Rank: 165165
ISBN / ASIN: 0072226609
EAN: 0783254041097
Binding: Paperback
Manufacturer: McGraw-Hill Osborne Media
Studio: McGraw-Hill Osborne Media
Book Description:
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
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Tuesday, April 17, 2007
Maya at a Glance by George Maestri, Famous Lynda Tutorial
http://rapidshare.com/files/5504339/Sybex.Maya.At.A.Glance.Jun.2005.ISBN0782144047.rar
Foundation 3ds Max 8 Architectural Visualization - Brian L. Smith
Maya Secrets of the Pros
Learning Maya 6 | Rendering
Guide to Computer Animation
3d Studio Max Tutorials - All Posts @ rapidshare.com
Flash 3D Cheats Most Wanted
Monocular-based 3d Tracking of Rigid Objects
Focus On 2D in Direct3D (Premier Press Game Development Series)
3D Graphics Programming with QuickDraw 3D
Maya Character Creation Modeling And Animation Controls
Modeling and Simulation in Scilab/Scicos
Number Of Pages: 313
Publication Date: 2005-10-11
Sales Rank: 90534
ISBN / ASIN: 0387278028
EAN: 9780387278025
Binding: Hardcover
Manufacturer: Springer
Studio: Springer
Scilab is a free open-source software package for scientific computation. It includes hundreds of general purpose and specialized functions for numerical computation, organized in libraries called toolboxes, which cover such areas as simulation, optimization, systems and control, and signal processing. One important Scilab toolbox is Scicos. Scicos provides a block diagram graphical editor for the construction and simulation of dynamical systems. The objective of this book is to provide a tutorial for the use of Scilab/Scicos with a special emphasis on modeling and simulation tools. While it will provide useful information to experienced users it is designed to be accessible to beginning users from a variety of disciplines. Students and academic and industrial scientists and engineers should find it useful.
The book is divided into two parts. The first part concerns Scilab and includes a tutorial covering the language features, the data structures and specialized functions for doing graphics, importing, exporting data and interfacing external routines. It also covers in detail Scilab numerical solvers for ordinary differential equations and differential-algebraic equations. Even though the emphasis is placed on modeling and simulation applications, this part provides a global view of Scilab. The second part is dedicated to modeling and simulation of dynamical systems in Scicos. This type of modeling tool is widely used in industry because it provides a means for constructing modular and reusable models. This part contains a detailed description of the editor and its usage, which is illustrated through numerous examples. All codes used in the book is made available to the reader.
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