Saturday, June 2, 2007

3D / Animation / Game

Wednesday, May 23, 2007

Writing for Animation, Comics, and Games


Writing for Animation, Comics, and Games
By Christy Marx

* Publisher: Focal Press
* Number Of Pages: 248
* Publication Date: 2006-10-25
* Sales Rank: 449361
* ISBN / ASIN: 0240805828
* EAN: 9780240805825
* Binding: Paperback
* Manufacturer: Focal Press
* Studio: Focal Press More...Book Description:

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

* Career rules of-the-road for comics, computer games, and animation...from an insider's perspective
* Written for beginners and professionals alike
* Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings

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Thursday, May 17, 2007

3DS Max Lighting



3DS Max Lighting
By Nicholas Boughen

* Publisher: Wordware Publishing, Inc.
* Number Of Pages: 950
* Publication Date: 2005-01-25
* Sales Rank: 587977
* ISBN / ASIN: 155622401X
* EAN: 9781556224010
* Binding: Paperback
* Manufacturer: Wordware Publishing, Inc.
* Studio: Wordware Publishing, Inc.
* Average Rating: 3.5
* Total Reviews: 6
More...Book Description:

This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.

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Mirror


3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)


3D for the Web: Interactive 3D animation using 3ds max, Flash and Director (Focal Press Visual Effects and Animation)
By Carol MacGillivray, Anthony Head,

* Publisher: Focal Press
* Number Of Pages: 328
* Publication Date: 2004-11-30
* Sales Rank: 623110
* ISBN / ASIN: 0240519108
* EAN: 9780240519104
* Binding: Paperback
* Manufacturer: Focal Press
* Studio: Focal Press More...Book Description:

Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications.

Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use.

Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games.

Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package.

For extra tips, information and help visit www.3dfortheweb.info

* Learn how to successfully translate your 3D work to the web without the need for code
* Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book
* Use the tutorials on the free CD to practice your skills and stay ahead of the rest

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Thinking Animation: Bridging the Gap Between 2D and CG


Thinking Animation: Bridging the Gap Between 2D and CG
By Angie Jones, Jamie Oliff,

* Publisher: Course Technology PTR
* Number Of Pages: 368
* Publication Date: 2006-06-16
* Sales Rank: 44324
* ISBN / ASIN: 1598632604
* EAN: 9781598632606
* Binding: Paperback
* Manufacturer: Course Technology PTR
* Studio: Course Technology PTR More...Book Description:

Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.

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Monday, May 14, 2007

DirectX 3D Graphics Programming Bible


DirectX 3D Graphics Programming Bible
By Julio Sanchez, Maria P. Canton,

* Publisher: Hungry Minds
* Number Of Pages: 780
* Publication Date: 2000-04
* Sales Rank: 861055
* ISBN / ASIN: 0764546333
* EAN: 0785555021105
* Binding: Paperback
* Manufacturer: Hungry Minds
* Studio: Hungry Minds More...

Book Description:

Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.


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Thursday, May 3, 2007

Maya Professional Tips and Techniques


  • Publisher: Sybex
  • Number Of Pages: 221
  • Publication Date: 2007-03-06
  • Sales Rank: 19893
  • ISBN / ASIN: 0470107405
  • EAN: 9780470107409
  • Binding: Paperback
  • Manufacturer: Sybex
  • Book Description:

    Get More Out of Maya in Less Time

    Work better and faster in Maya with the quick-hit tips and techniques in this practical book. Designed for busy Maya users, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You'll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more-while useful, full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.

  • Create simple to complex MEL windows
  • Master NURBS modeling tricks
  • Clean up imported polygons
  • Animate realistic camera moves
  • Build easy leg and spine controllers
  • Combine simple textures for complex results
  • Apply naturalistic and HDR lighting techniques
  • Import ZBrush displacement and normal maps
  • Prep your animation for video or 35mm film

The enclosed CD contains bonus content including valuable Maya demo software, scene files, and texture bitmaps to match many techniques in the book.

Build a polygon head by extruding edges.

Import normal maps from ZBrush to obtain more accurate render detail over bump maps.



http://rapidshare.com/files/28524007/0470107405.zip Download Page >>>>>

Tuesday, May 1, 2007

The Game Animator's Guide to Maya 2006-07



Publisher: Sybex
Number Of Pages: 243
Publication Date: 2006-07-05
Sales Rank: 152520
ISBN / ASIN: 0470038578
EAN: 9780470038574
Binding: Paperback
Manufacturer: Sybex
Book Description:
The Ultimate Resource for Professional Game AnimatorsGame animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more
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Friday, April 20, 2007

Break Into The Game Industry: How to Get A Job Making Video Games



Publisher: McGraw-Hill Osborne Media
Number Of Pages: 352
Publication Date: 2003-05-19
Sales Rank: 165165
ISBN / ASIN: 0072226609
EAN: 0783254041097
Binding: Paperback
Manufacturer: McGraw-Hill Osborne Media
Studio: McGraw-Hill Osborne Media
Book Description:
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
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Tuesday, April 17, 2007

Maya at a Glance by George Maestri, Famous Lynda Tutorial


Maya at a Glance by George Maestri

Publisher: Sybex; (April 22, 2005) ISBN: 0782144047 PDF 7,6 Mb 190 pagesOne look and you'll see this Maya book is different from all the others. It presents core Maya features visually, using pages that are packed with beautiful graphics and loaded with detailed explanations on every crucial feature of Maya's interface. Engaging step-by-step tutorials provide hands-on reinforcement for what you've learned.Maya at a Glance is the perfect introduction and reference to the Academy Award® winning Maya 3D animation and effects software.
http://rapidshare.com/files/5504339/Sybex.Maya.At.A.Glance.Jun.2005.ISBN0782144047.rar

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Foundation 3ds Max 8 Architectural Visualization - Brian L. Smith


In this book you'll learn:* How to model an architectural scene and create stunning materials that breathe life into your projects* How to use real-world photometric lights and global illumination to achieve photorealism focuses on those parts of the program you need to know to produce stunning architectural visualizations.The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment—sometimes the hard way.3ds Max is a large and complex application—but by learning just the features that apply to visualizations, you'll be learning everything you need to know to get ahead in the industry in the shortest possible time.Download :


Maya Secrets of the Pros


ISBN: 0782143458
Title: Maya Secrets of the Pros
Author: John Kundert-Gibbs
Publisher: SybexPublication
Date: 2005-03-11
Number Of Pages: 279
Average Amazon Rating: 3.5

Learning Maya 6 | Rendering


Learning Maya 6 Rendering is your resource for creating dazzling imagery in Maya. Get hands-on experience with the power of the Maya rendering engine and mental ray for Maya as you set lights and cameras to your scenes, apply materials and textures to your models, create shading networks, and much more! Whether you are striving for photo-realism, expressionism, or anything in between, achieve the results you want with Learning Maya 6 Rendering.Get the look you strive for with Learning Maya 6 Rendering. This book will enable you to explore lighting, cameras, shading networks and other rendering issues from an introductory level. Get ready to explore advanced concepts in a comfortable format while you learn to take advantage of options such as hardware and vector rendering. Get the information you need to master Caustics and Global Illumination, Final Gather and HDRI. Learning Maya 6 Rendering includes an inspiring photo gallery of images rendered in Maya and mental ray for Maya so you can see the types of results you'll soon achieve.Each chapter includes a theoretical discussion to help you understand the concepts at play, as well as easy to follow step-by-step tutorials so that you can start working right away. The book also includes an accompanying DVD-ROM featuring chapter-by-chapter overviews offered by Alias Certified Instructors. Gain additional insight and assistance from these valuable bonus discussions. You’ll also take advantage of Maya Beginner’s Guide Rendering to help you get started.




Guide to Computer Animation


ISBN: 0240516710

Title: Guide to Computer Animation (Focal Press Visual Effects and Animation)Author: Marcia Kuperberg

Publisher: Focal PressPublication

Date: 2002-05-08

Number Of Pages: 272Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.


3d Studio Max Tutorials - All Posts @ rapidshare.com


The 3d Studio Max tutorials which will guide you to create very intresting models[/center]I have downloaded it and let you have it here. Now you don't need to sit and click several links to see them.Don't worry, no need to download all files. Each rar file contains few tutorials which does not need to decompressed with other rar files.No password needed.Have fun and enjoy it.















Flash 3D Cheats Most Wanted


ISBN: 1590592212

Title: Flash 3D Cheats Most Wanted

Author: Aral Balkan

Publisher: friends of ED

Publication Date: 2003-07-24

Number Of Pages: 272

Average Amazon Rating: 5.0

Why is this book called "3D Cheats"? Unlike committed 3D applications (like Maya, 3D Studio Max, Swift 3D), Flash MX doesn’t have an internal 3D engine, and therefore if a designer wants include realistic 3D effects in their Flash designs they must either import from one of these other 3D applications (can be complex, expensive, and time-consuming), or rely on "pseudo-3D" effects – 2D graphics rendered to mimic realistic 3D imagery.


Monocular-based 3d Tracking of Rigid Objects


ISBN: 1933019034

Title: Monocular-based 3d Tracking of Rigid Objects

Author: Vincent Lepetit Pascal Fua

Publisher: Now Publishers IncPublication

Date: 2005-09-30

Number Of Pages: 104Average Amazon Rating:


Focus On 2D in Direct3D (Premier Press Game Development Series)


ISBN: 1931841101

Author: Ernest Pazera

Publisher: Muska & Lipman/Premier-TradeURL:

Summary:Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll acquire the skills you'll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D! /http://www.amazon.com/exec/obidos/redirect?tag=songstech-20&path=ASIN%2F1931841101


3D Graphics Programming with QuickDraw 3D


ISBN: 0201489260

Title: 3D Graphics Programming with QuickDraw 3D

Author: Apple Computer Inc.

Publisher: Addison Wesley Longman


Maya Character Creation Modeling And Animation Controls


CHM 9.97MB

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!

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Modeling and Simulation in Scilab/Scicos


Publisher: Springer
Number Of Pages: 313
Publication Date: 2005-10-11
Sales Rank: 90534
ISBN / ASIN: 0387278028
EAN: 9780387278025
Binding: Hardcover
Manufacturer: Springer
Studio: Springer

Book Description: )
Scilab is a free open-source software package for scientific computation. It includes hundreds of general purpose and specialized functions for numerical computation, organized in libraries called toolboxes, which cover such areas as simulation, optimization, systems and control, and signal processing. One important Scilab toolbox is Scicos. Scicos provides a block diagram graphical editor for the construction and simulation of dynamical systems. The objective of this book is to provide a tutorial for the use of Scilab/Scicos with a special emphasis on modeling and simulation tools. While it will provide useful information to experienced users it is designed to be accessible to beginning users from a variety of disciplines. Students and academic and industrial scientists and engineers should find it useful.
The book is divided into two parts. The first part concerns Scilab and includes a tutorial covering the language features, the data structures and specialized functions for doing graphics, importing, exporting data and interfacing external routines. It also covers in detail Scilab numerical solvers for ordinary differential equations and differential-algebraic equations. Even though the emphasis is placed on modeling and simulation applications, this part provides a global view of Scilab. The second part is dedicated to modeling and simulation of dynamical systems in Scicos. This type of modeling tool is widely used in industry because it provides a means for constructing modular and reusable models. This part contains a detailed description of the editor and its usage, which is illustrated through numerous examples. All codes used in the book is made available to the reader.
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